Assetto corsa competizione vr requirements

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Given Pico resolution, do I treat this as a 4K graphics load gaming build? Not sure of the balance of the ACC workload between CPU, graphics and VR headset. I am intend to get a Pico 4 VR headset as an upgrade to my current oculus rift, as part of the build, assuming nothing sexier at the same price point surfaces, and desperate to get away from Meta. It is not that money is no object but I lean to moving ahead with the new socket, albeit that means DDR5, and more expensive motherboard. I ran the SteamVR test with the following results: VR Ready. Obviously the easiest way is loan someones VR headset and see how it works, but I dont know anyone with one. So I want a system 'optimized' for that priority that has a long runway. Ive been reading around and it seems that ACC is poorly optimized for VR. My passion is racing in VR in Assetto Corsa Competizione. I am starting the planning of an 7600 AM5 build, which will be my first build. Other details (existing parts lists, whether any peripherals are needed, what you're upgrading from, when you're going to buy, what resolution and refresh rate you want to play at, etc): new build. Games, programs or workloads that it will be used for: ACC, 4x strategy

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